Friday, November 21, 2014



STE
Mustang Shelby gt500

One of the most memorable things I have done in STE was create a car in the program soft image. The process ant time making this was unbelievably long and difficult. Having no experience modeling cars, I proceeded to start with the method of box molding, slowly adding edge loops and placing the vert's in place. When the base was done, I started grabbing faces and extruding them to show small differences in places as the headlights and windsheild.

Proceeding to the wheels, I made a cylinder and added and moved vert's into places, then beveling the harder edges. The Tire was made by a flat plane, excluding a face up, then coping the object in the X axis, then rapidity copying it in the Y axis. Then using a bend deformer, I turned the plane into a wheel.

Thursday, October 2, 2014



 My 3 beauties from different render layers of warm lights, Key lights, and a cool light.
 My UV created from the scraper which came out messy but nicely done.
 The completion of adding together the three beauties, and a glare for effect.

My first assignment by placing lights in particular places and adding shadows.

 I learned a slew of new things this month, Including the caustics which is a pretty cool new thing i'll be able to use for still lives, As well as the translucency which was previously untouched until this class. I mostly did my exploring in new when I tried to make all kinds of stuff and failed at only a few.